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Nba live 2003 ps2 gameplay
Nba live 2003 ps2 gameplay






nba live 2003 ps2 gameplay

This was mentioned a lot, but superstars don't really make 50+ points a game, every game. And then again, the CPU (specifically the superstars) seems to have the entire court red hot. Every shmuck in the NBA can make a mid-ranged, uncontested shot, but with this "gameplay", even the best players seem to struggle to get their shots to go in. I hope some decent sliders will be released soon, because playing like this isn't really fun. And what I also noticed, is that players who don't really have a high 3pt rating, but have a 3pt hotspot, tend to miss more times from that hotspot, and make more successful 3pt shots from a spot that isn't their hotspot. Even so I found that shooting an uncontested 3 pointer is like flipping a coin, sometimes it doesn't go in, and rarely it does go in. To get my shots actually going in at a normal percentage I had to adjust my shooting sliders to almost 80, which is twice as much that we get when playing on Superstar. As I understand, the producers of the game wanted the gameplay to be possibly more challenging, so they came up with an idea to stop us players successfully shooting all together, but then why come up with the hotspots if they don't actually effect the ball going in or not? Shooting a mid ranged jumper, contested, from a "cold" spot more often than not, results in a successful bucket. Is it just me, or have you noticed that the hotspots don't really work? Half the time or more, shooting from a players "hot" spot, unguarded, beyond the 3pt line, the shot results in a miss.








Nba live 2003 ps2 gameplay