
All you have to do for this is scrolling trough the weapons in weapon.ini until you reach the flamethrower weapon of the dragon tank. Let’s start with a flamethrower red guard. Now it is time to actually start editing some files and make some fun units. Here is also pointed out which attack types in the weapon.ini a unit should use and what the requirements are to use that attack. All the units and buildings a army possesses are put together here giving them their stats and references to other files to create the unit.

In the object map there are different files for all the armies you have in this game. Every form of attacking or abilities units, buildings and general abilities have is created here. Here is a short explanation of what these files do within the game: In the weapon.ini you see a huge list of weapon types.
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In this TotW we’re only going to use the weapon.ini file and some files in the Object map. If you can’t remember what you’ve changed or what it was supposed to be you can start all over again at step 1. If you do something the game doesn’t understand, it will error at the loading screen. Don’t edit any files if you don’t know what it does. Like a Red Guard bayonet ability or neutron Tank Hunters. And there are also some other weapons and abilities in the files which were edited out before the games release. In most files you can still see some notes and sometimes even some names of the people that made this game. Take a look at them, this is how your game has been build up by EA. txt documents and more folders which have more. You now have a INI directory in your Data directory.

From now on this new directory will be for your edited stuff so your game remains compatible for online gaming and watching replays. Then paste this with a completely different name in the same directory. Copy your ‘Command & Conquer Generals Zero Hour directory, which is located at: C/program files/EA games.Before you can start editing your Zero Hour there are a few things you have to do.
